380. Insert Delete GetRandom O(1)
class RandomizedSet {
public:
/** Initialize your data structure here. */
RandomizedSet() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if (idx.count(val)) return false;
idx[val] = nums.size();
nums.push_back(val);
return true;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if (!idx.count(val)) return false;
nums[idx[val]] = nums.back();
idx[nums.back()] = idx[val];
idx.erase(val);
nums.pop_back();
return true;
}
/** Get a random element from the set. */
int getRandom() {
return nums[rand() % nums.size()];
}
private:
vector<int>nums;
unordered_map<int, int> idx;
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/